Throwable ‘curveballs’, such as nailbombs and ninja stars, come with surprisingly restrictive countdowns, and while guns start dropping around a third of the way into the game, combat has still very much been designed with getting up close and personal in mind. (Yes, despite the name, Dead Island 2 doesn’t actually take place on an island.)Īs in the first game, you’ll mostly be fighting with the wide variety of improvised melee weapons to be found literally lying about the place. The game opens with you (and up to three co-op pals) picking one of half-a-dozen cartoonish characters who are stranded in an undead-ravaged slice of Los Angeles, gratingly referred to throughout as Hell-A. Although if The Last of Us represents that paradigm’s dramatic high water mark then Dead Island 2 is more like an end-of-the-pier revue: a little dated unrepentantly puerile and played largely – and sometimes even successfully – for laughs. The franchise’s premise of immune individuals battling to survive a disease-induced zombie apocalypse is now bang on trend. It couldn’t have been reanimated at a better time, though. In the intervening years, this sequel to 2011’s gonzo first-person zombie slasher has passed through four different development studios, missed an entire hardware generation, and even outlived the industry event at which it debuted. A decade is a long time in videogames so you could be more than forgiven for having forgotten about Dead Island 2 since it debuted at E3 way back in 2014.
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